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Tech Tools & Teaching Innovation with 21 Things
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- Event Information
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Tech Tools & Teaching Innovation with 21 Things
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Join us for an engaging webinar series that brings the 21 Things 4 Students curriculum to life! Whether you’re looking for a full, ready-to-use digital literacy program or a single Quest to plug into your existing lessons, this series will show you how flexible and powerful these resources can be in grades 5-9. Through hands-on exploration, you’ll: - Dive into the full toolbox of digital skills in 21 Things 4 Students ~ Explore, experiment, and see how each Quest can spark student curiosity and creativity.
- Roll up your sleeves ~ Try out each skill yourself, discover real-world applications, and get inspired by student-created examples you can bring straight into your classroom
- Walk away ready to launch ~ confidently choose a Thing or Quest, test it out hands-on, and be prepared to guide your students through the adventure.
No matter your teaching style or subject area, you’ll discover practical ways to spark student engagement, build essential skills, and make technology integration seamless. Series Audience: - Educators in grades 5-9 (with all grade level educators welcomed)
- Curriculum Teams
- Principals
For each webinar you will: - Step inside a Thing ~ Explore what’s taught in a specific 21 Thing module and discover how it connects to today’s classrooms.
- Try it out ~ Get a quick, interactive look at a featured tool, skill, or concept that you can experience firsthand.
- Take it with you ~ Walk away with ready-to-use ideas, tips, and real classroom examples you can plug directly into your teaching.
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Days
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1
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Scheduled Date/Time
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04/22/2026
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4:30 PM-5:30 PM
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Virtual
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Title
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Computational Thinking (21T4S webinar series)
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Session Contact
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Melinda Waffle
Email :melindawaffle@remc.org
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Instructor(s)
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Melissa White Katherine Fredrickson, Clark Rodeffer
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Units/Costs
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How do students learn to think like problem-solvers, creators, and coders? This session explores the 21 Things 4 Students Computational Thinking Thing, where learners dive into the four key stages of computational thinking—decomposition, pattern recognition, abstraction, and algorithms. By breaking down problems, spotting patterns, filtering details, and building step-by-step solutions, students gain the strategies needed to tackle challenges across math, science, writing, and even everyday life.
Teachers and curriculum teams will discover how this unit:
- Equips students with practical tools for analyzing and solving complex problems.
- Builds connections between computational thinking and real-world problem solving.
- Transitions naturally into coding as students apply their strategies to create games and automate tasks.
- Strengthens logical thinking, creativity, and confidence through hands-on Quests and Gold-level challenges.
Whether used to enhance STEM learning or integrated across subject areas, Computational Thinking empowers students to approach challenges with clarity, creativity, and confidence.
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Important Information
The Tech Tools & Teaching Innovation with 21 Things series includes 21 unique webinars. Each webinar is a stand alone topic and provides 1 SCECH credit; you can register and participate for any number of them in any order.
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