|
Days
|
1
|
|
Scheduled Date/Time
|
| | | |
|
08/08/2022
|
12:00 AM-12:02 AM
|
Begin work anytime.
|
|
|
Title
|
Gamification for Student Engagement & Learning
|
|
Session
|
20201596
|
|
Session Contact
|
Sue Schwartz517-285-2151
Email :sueschwartz@remc.org
|
|
Instructor(s)
|
John McCarthy
|
|
Units/Costs
|
Student engagement is a key element for learning and academic achievement. Gamification is a system of tools such as badges, achievements, levels, and leaderboards to engage participants. Explore how to combine strategies to inspire students to practice, study, and learn more academic content. These gamification strategies result in increased student-led learning, critical thinking, creativity, and collaborative problem-solving.
|
Important Information
This course is three (3) weeks in length and takes approximately 10 hours of time to complete. There are both asynchronous activities that can be done at your own pace such as readings, written reflection, and synchronous activities such as discussion boards, webinars that are time sensitive.
A welcome email with login and other information is sent the Friday prior to the start date. Logging in and reviewing the course structure and calendar prior to the start date is recommended. Course work can begin anytime on the start date.
|
|
|