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Note: Courses with [A] have available sessions.
Process Model Subcategory

      Coal Ridge MS - Incorporating Apple Teacher Learning Into Your Classroom Instruction [A]
Target group: CRMS teachers who are Apple Certified

This group will combine face-to-face discussion and planning time to create activities to engage students and create possibilities for student agency and voice.
      Legacy Elementary - Initial iPad Learning: Framing the Year [A]
Target group: Legacy teachers

This group will develop school norms and expectations, beginner skills and school-wide rules or norms for using iPads with students.
      VEX Challenge - Alpine Elementary [A]
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.
      VEX Challenge - Central Elementary
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.
      VEX Challenge - Columbine Elementary [A]
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.
      VEX Challenge - Erie MS [A]
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.
      VEX Challenge - Fall River Elementary [A]
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.
      VEX Challenge - Flagstaff Academy [A]
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.
      VEX Challenge - Indian Peaks Elementary [A]
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.
      VEX Challenge - Northridge Elementary
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.
      VEX Challenge - Red Hawk Elementary
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.
      VEX Challenge - Tiger Hawk [A]
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.
      VEX Challenge - Trail Ridge MS
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.
      VEX Challenge - Westview MS
Develop your understanding of STEM education by supporting a VEX or VEX IQ robotics tournament in SVVS. You will learn about how robotics provides project-based, student-driven, hands-on learning by serving as a volunteer at one or more tournaments. There are many roles you can choose from in supporting a tournament.

After volunteering, you will complete and submit a written reflection (minimum 2 pages) sharing your learning on:
  • New knowledge about Computer Science skills / robotics in elementary / middle school.
  • How 21st century learning can be transferred to different content areas
  • How to transfer this learning into your own classroom.

6.5 hours will be spent at the tournament; an additional 1 hour will used to complete assignments and reflections.

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